General info about Weapons

Weapons are the main piece of equipment for Mechs. You can install up to 2 Weapons on a Mech. The corresponding Pilot can improve every Weapon's characteristics.

Weapons have several properties:

  • Type - the category the Weapon falls into, based on its use or capabilities
  • Energy Cost - how much Energy the Weapon needs to operate. Total Energy Cost of all Weapons on a Mech cannot exceed the Mech's Energy Capacity.
  • Perk - a unique characteristic of a Weapon - Power - an approximation of a Weapon's overall strength in combat (damage potential, unique properties, accuracy, etc.)
  • Damage Per Magazine - Damage dealt before needing to reload, hitting at ideal range
  • Damage per Shot - Damage dealt by a single shot, hitting at ideal range
  • Fire Rate - number of shots the Weapon can fire in one minute (not including reloading)
  • Optimal Range - distance at which the Weapon can deal the most Damage per shot
  • Max Range - maximum distance at which Damage can be dealt
  • Magazine - number of shots the Weapon can fire before needing to be reloaded
  • Reload Speed - how quickly the weapon can be reloaded
  • Accuracy - how close a shot will be to the center of the crosshair
  • Damage Radius - range at which the Weapon deals Splash Damage around the point of impact

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You can check out the strengths and weaknesses of each Weapon by going to the Inventory and tapping on them: 

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Depending on the Type of your Weapon, you can improve its characteristics by installing a Pilot.

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